package world.gameMenager;

import utility.Point;
import world.Piece;

public class GraphicsUpdatePromotion {
	/**
	 * 
	 */
	private static final long serialVersionUID = 1L;
	Point positionPromotion;
	Piece piecePromotion;
	
	public GraphicsUpdatePromotion(Point positionPromotion, Piece piecePromotion) {
		super();
		this.positionPromotion = positionPromotion;
		this.piecePromotion = piecePromotion;
	}
	public Point getPositionPromotion() {
		return positionPromotion;
	}
	public void setPositionPromotion(Point positionPromotion) {
		this.positionPromotion = positionPromotion;
	}
	public Piece getPiecePromotion() {
		return piecePromotion;
	}
	public void setPiecePromotion(Piece piecePromotion) {
		this.piecePromotion = piecePromotion;
	}
		
}
